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Detailed Game Rules
We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please ask us in discord.
Any person that has a standing ban by Ubisoft for Rainbow Six Siege is ineligible to participate in any Makeshift Gaming-run Rainbow Six leagues and Tournaments. This ineligibility will last as long as Ubisoft upholds the ban.
Requirements and Game account
A protest for wrong or missing game account needs to be opened before the start of the match. This also includes players who joined the team after the tournament has begun.The start of the match is considered when the operator ban phase is completed but not limited to the start of the ban phase, as soon as the operator pick phase begins its considered as an acceptance of the situation and the protest will be rejected so the match can continue.
- Only those who reside in a nation listed in the country restriction section of the rule-set can
participate in tournaments with said restrictions.
Players are responsible for their own hardware, software and internet connection. Matches will not be rescheduled or paused because of technical issues unless brought up before 24 hours. If a team cannot play with the number of players which are stated in the requirements then this will be counted as a forfeit.
All players are responsible to have a connection (ping) as good as possible for their team region and technical situation. Also, all downloads and other programs which are unnecessary for the match must be turned off. For abusing this rule, the team can be disqualified. By default the game will be hosted on the following servers:
- South Asia: SEAS
It is possible to change the datacenter to a different one instead of the default one, and both teams need to agree on their choice, the tournament administration needs to approve that change. If any of the teams face connectivity issues with the standard datacenters (based on the lowest ping), the tournament administration can choose a different datacenter which the lobby gets hosted on.
VPN's and other Tools
Any software which impacts and influences the connection is strictly prohibited, this includes services running in the background as well as active running software used during the matches. The use of VPNs and other tools to manipulate the connection leads to instant disqualification from the team and the player who has been found guilty.
The ping limit for a Makeshift Gaming match is 120 ms. If a player is over this value please try to do a re-host first, before a protest is opened and make sure a dedicated server was created. In case the player still has a ping over 120 ms and it’s not possible to play the match without problems, a protest can be opened. It can
only be counted as high ping if the ping is continuously over 120 ms and the necessary evidence was provided. When opening a protest due to high ping the match must not be finished and the team must hand in at least three screenshots of the scoreboard which were taken at different times over two rounds with the high ping visible of the same player (in the action phase!).
For an orderly and pleasant game, it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with one to six penalty points.
Every player should represent their team by participating to the best of their abilities. Anything that falls short of that is considered to be unsportsmanlike and will be penalised depending on the severity of the behavior as determined by the administration. This includes but is not limited to spamming, insulting, trolling or unsportsmanlike behavior in general towards other players, teams, casters and the staff.
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph
Furthermore, it’s forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay, Nvidia Profile Inspector). Overlays which only shows the frames per second (FPS) are not forbidden and can be used.
The use of the following programs is considered cheating: Multihacks, Wallhack, Aimbot, Colored Models, No- Recoil, No-Flash, Macros, Sound changes and Graphical changes through third-party tools. These are only examples, other programs or methods may be considered cheats as well.
Players are also not allowed to run programs that offer remote control (Teamviewer or other similar remote control programs), or Virtual Machines of any kind including but not limited to Hyper-V, VM Ware, or VirtualBox. This includes active programs and background services included but not limited to for example the TeamViewer background service. If these programs are detected during a match, the guilty team will be removed from the tournament, forfeit all prizes, points and 6 penalty points to the team/player will be given
It is only allowed to substitute a player before the match has started. As soon as all players joined the lobby of the match, the team is considered as ready to play and no further changes to the roster are allowed, exceptions may be authorized by an admin through a protest. Teams are allowed to change players in between maps in a Best of 3 and a Best of 5 Series, those players need to be part of the roster prior tournament start.
Team rosters must consist of the number of players stated under requirements on the tournament page to participate in a cup. All roster changes must be made prior to the generation of the matches.
- In a single or double elimination tournament, this is the creation of the bracket
- In a Swiss tournament, this is the generation of the first SWISS round
All matches have to start with a full roster depending on the tournament requirements.
Settings for the tournament
All players are expected to follow the given settings and rules. Different agreements between the teams and its players are not allowed and tolerated unless approved by an admin through a protest.
Mapvote and Hosting rights
Map bans must be done via the map veto system on the mapban.gg page
The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping). Who is the lower and higher seed?
The team which picked the last map (banned the final map) in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.
During a Best of Three, each team can pick the starting side of the map picked by the other team. Team A picks the Map and Team B can choose the starting side on that map, while Team A can choose the starting sides in overtime. On the pick of team B, team A can choose the starting side while team B can choose the
starting side in overtime. Sides in the last map at a Best of 3 are chosen by the team with the best round difference in the previous maps. In case of a same round difference, a coin flip will determine which team decide starting side. Should further assistance be needed with the coin flip, a protest must be opened. The team that does not decide the starting side decides the starting side on overtime.
When a team has all their players in the lobby, they are counted as ready and the match, considering both rosters are complete, can be started.
If a contestant is not ready to play the match after 15 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to the admin team via a protest ticket. The 15-minute countdown starts from the moment both teams have progressed to the match, and not at the time stated on the discord channel. Additional time will then be given by the admin team depending on the circumstances. Delaying the tournament will result in disqualification.
If a contestant chooses to forfeit a match, they will forfeit any prizes and points, to forfeit a Match the Team needs to open a Protest and confirm that.
If a controversial situation occurs, whether or not it is described in this rulebook during a match, the team that has spotted it should immediately stop the match and inform the administrator about it. If the team does not stop the match and continues to play, it will be taken as an acceptance of the situation and therefore the result of the match will not be changed.
As a result of that, the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.
Exceptions are rules about MOSS or accusations of cheating by timetable
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the discord channel as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
Both contestants of the match lose their right to file a protest ticket after the match has been closed. A closed match will stay closed in almost every scenario unless Makeshift Gaming representatives deem it needs to be reopened. In case a wrong score has been submitted and later on accepted by either contestant the administration of Makeshift Gaming reserve the right to not take any action. Filing a protest ticket will not be taken into account and will be closed immediately.
An exception are the rules about MOSS files and accusation of cheating by timetable
All matches of the tournament must be played as soon as both teams were added to the match. The starting date on the match page is not relevant in this case.
To keep the delay during the cup as low as possible we reserve the right to disqualify teams from the tournament. This will only be done in cases where a team shows no real effort to get a match done or is even obviously stalling. In severe cases, this can even affect both teams.
To prevent delaying the SWISS rounds, every match must be played in the period of 90 minutes. If the match takes longer than the period of time the match will be cut and a draw will be given. Any abuse of this rule is considered to be deception and will result in punishment, up to and including disqualification of the Team.
REGISTRATION CLOSED NOW. CHECK OUT THE LIVE STREAMS
This tournament will run in a single elimination format
Grand Final: Bo3
Matches must be started as soon as both teams are added to the match.
Ace and Melusi are not allowed to be used!
- Number of Bans: 4
- Ban Timer: 20
- Number of Rounds: 12
- Attacker/Defender Role swap: 6
- Overtime Rounds: 3
- Overtime Score Difference: 2
- Overtime Role Change: 1
- Objective Rotation Parameter: 2
- Objective Type Rotation: Rounds Played
- Attacker Unique Spawn: On
- Pick Phase Timer: 15
- 6TH Pick Phase: On
- 6TH Pick Phase Timer: 15
- Reveal Phase Timer: 5
- Damage Handicap: 100
- Friendly Fire Damage: 100
- Reverse Friendly Fire: Off
- Injured: 20
- Sprint: On
- Lean: On
- Death Replay: Off
- Club House
- Kafe Dostoyevsky
- Theme Park
The only cosmetics allowed are
- Default Skins
- Pro League Gold Sets
- Pilot Phase & affiliated team skins